Early Tetris prototype for the Elektronika-60 computer, running in the SimH emulator.Early Tetris prototype for the IBM-PC, running in a modern emulator.
I am working on a web-based digital humanities / media archaeology project tentatively titled "Making Tetris," which will be comprised of:
My research into the unofficial development history and design evolution of Tetris;
A curated, "haunted graveyard" of over 1,000 unauthorized PC clones of Tetris, playable in modern computer emulators;
An introductory "Code your own Tetris" tutorial using a block-based programming environment to make customizable Tetris-like variations; and
A syllabus and lesson plan for a college-level interdisciplinary digital media course in which students will design and build their own Tetris-like games using conventional game development tools.
SnakeJump (~2002, Java applet - later flash port by Eric Jordan)
Romhacking (1998-2001)
Under the alias "necrosaro" I worked on a variety of ROM hacking and fan translation projects, which were some of my earliest open-source technical productions.